Here are two tools I created we used quite a lot for Century.
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The first tool is a procedural spline-based crack line.
It allows to generate a plane based on a spline we can control the points position.
The generated plane has auto UVs, auto material, a way to visualize its wireframe and uv checker.
The generated plane will also stick to the ground below, and we can reduce its polycount as we want.
The shader use a parallax occlusion mapping to fake depth, and a LOD1 to be able to switch to a cheaper material when at a certain distance.
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The second tool is the MergingJacket Tool.
In order to optimize our levels, we needed a way to reduce the number of instances we had. Merging actors thanks to an HDA was really fast and efficient and allowed us to build our levels with less instances.
I started this tool alone with the help of François Dumoulin for the feedbacks, then Corentin Schwedt joined me, and helped me improving this tool a lot ! Thanks you guys !
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https://www.artstation.com/frozz_tiz
https://www.artstation.com/bubar