As far as I remember the technical side of things always got my interest.
From art to video games, my favorite question is how ? How to create, how to improve, how to make it looks great ?
I found in technical art the perfect path for me to follow and a lot of satisfaction to be able to help my teammates thanks to new tech, tools, technical or optimization advices.
Game development of PARADROME 2 : A stylised parachute simulation game made with Unity
•High | Low Poly modeling and texturing, retopology, procedural terrain generation
•Animated and stylised lava material with Flow mapping
•Creation, optimization, and implementation of pre-fractured assets for real-time destruction
•Dynamic | Baked Lighting and post-processing
•Creation of Sound Design