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Kevin "Khael" Babin
Kevin "Khael" Babin
Technical Artist @ Don't Nod Entertainement
Nantes, France

As far as I remember the technical side of things always got my interest.
From art to video games, my favorite question is how ? How to create, how to improve, how to make it looks great ?

I found in technical art the perfect path for me to follow and a lot of satisfaction to be able to help my teammates thanks to new tech, tools, technical or optimization advices.

Skills

PBR TexturingArt FundamentalsSound DesignProcedural Terrain GenerationAgile ScrumShadersPython ScriptingFXAsset DestructionProfilingOptimization

Software proficiency

Unreal Engine
Unreal Engine
3ds Max
3ds Max
Photoshop
Photoshop
Houdini
Houdini
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unity
Unity
EmberGen
EmberGen

Experience

  • Technical Artist at Don't Nod Entertainement
    Nantes, France
    June 2022 - Present

  • Technical Artist at Playwing Ltd
    Bordeaux, France
    December 2018 - May 2022

  • Environment Artist Intern at Interactive Systems Studio
    Plymouth, United Kingdom
    April 2017 - July 2017

    Game development of PARADROME 2 : A stylised parachute simulation game made with Unity

    •High | Low Poly modeling and texturing, retopology, procedural terrain generation

    •Animated and stylised lava material with Flow mapping

    •Creation, optimization, and implementation of pre-fractured assets for real-time destruction

    •Dynamic | Baked Lighting and post-processing

    •Creation of Sound Design