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Yggdrasil Crater

Environment made in UE4 for Dintober Challenge(Dinusty Empire community).

My main goal making this environment was to test my skills as a Technical Artist by creating a landscape, FX, Sky Atmosphere or shaders.
I wanted the scene to be lifeful and not as static as most of 3D environments.

I used Megascans flowers and rocks, and everything else was made by my hands.

It was really fun, and I can't wait next year October challenge to start a new Dintober environment :)

Big thanks to all the community and friends for their feedbacks, which helped me a lot improve the overall quality.