Memory is a personal project i work on since a few months on my spare time. It's a Real-Time environment modeled in 3ds max and integrated in Unreal. I wanted to recreate the classroom of my last study year through my personal vision with as many references as possible to keep good memories of this place.
Here is a list of the main tasks I worked on, in order to achieve this environment:
•Volumetric Lighting | Fog, Skylight Cubemap, IES profils, baked emissive lighting,
soft particle effect and color theory
•Creation, implementation and optimization of PBR Materials for realistic environment
•Low poly modelisation, texturing & implementation VR-Ready | Modular & unique assets.